Calculate strikepoints
So to sum up the changes:
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FluxSurface class was split into Surface(Coordinates) and FluxSurface(Surface). Surface class has all the parameters connected to coordinates and to shapely string and polygon functionality. Fluxsurface broadens the Surface and provides more functionality towards equilibrium
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Fist wall is now returned as Surface instance.
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Equilibrium class now has separatrix property which returns separatrix as instance of FluxSurface.
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Strike_points are now calculated using shapely "intersection" function used on first_wall and separatrix. Returns list of coordinates
this is what it does